UWAS uses a Dynamic-Link Library (DLL) infrastructure for model functions. The Application Programming Interface (API) supports the user in the use of defined DLLs in simulations.
Thanks to its expandable and modular architecture, UWAS can be adapted to suit the ever-changing needs of different users.
KoçSavunma continues its efforts to improve the simulation capabilities of UWAS by adding different models and increasing its simulation performance through the use of artificial intelligence.
Definition of the game field
Selection of element parameters
Definition of tactics
Uploading pre-defined scenarios
Acoustic noise
Reverberation
Environmental noise
Spectral response
Sound speed profile
Sea bottom profile
Propagation losses
Torpedo modelling
Platform (surface, underwater) modelling
Countermeasure modelling
Tactical plan modelling
General Purpose API
Rapid/fast modulation analysis
Multiple run analysis
Multiple level modelling fidelity
Engagement result output
Simulation recording
Adjustable simulation speed
3D visuals
Scaling
Scenario uploading
Display of parameters of the elements during simulations
Start, pause and end simulation
Record and replay
Statistical performance analysis